Barricades Bite Back
Zombies hurt themselves breaking through barricades. Reinforce doors, gates and tall fences with planks or sheet metal, add barbed wire for climbers, and watch a door hold against one zombie but fall faster to a crowd.
Six mods for Build 42: a set of first-person inventory screens, and five gameplay mods that change how a run starts, how infection plays out and how zombies move and break in.
Project Zomboid's inventory is built for a top-down camera and a mouse that stays still. With the Viewpoint first-person camera, opening it means stopping and hunting through floating windows. IEUI replaces them: Tab opens Gear, which shows what you carry, bags inside bags and what is in reach, with the cursor free while you keep walking.
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Zombies hurt themselves breaking through barricades. Reinforce doors, gates and tall fences with planks or sheet metal, add barbed wire for climbers, and watch a door hold against one zombie but fall faster to a crowd.
Start as a traveller driving into Knox County, at a road entrance, with a vehicle of your choice and a loadout sized to fit it. Works with every vehicle mod.
New characters roll a spread of starting skills weighted by their profession and traits, with rare savant rolls that push one skill to expert.
Infection becomes a long illness instead of a death sentence: onset, a fever that burns food, water and sleep, then recovery. How you treated the wound sets the odds.
Set the share of Shamblers, Fast Shamblers and Sprinters instead of one sprinter percentage. Applies to existing saves.